Realism in games has always been a controversial
subject, people constantly arguing about whether what we need in games is more graphical fidelity or if they should lean towards a more stylised aesthetic. Personally, I'm not taking a side and this is due to two factors. The first being that I am curious to see
how technology like this develops, and enjoy game companies testing the boundaries of that they may acheive on current generation hardware. The second is that it purely depends on what the team is aiming for, if they are creating a realistic modern combat simulator (for example: Battlefield 3), then perhaps the exagerrated cartoon style of a game such as The Legend of Zelda: The Wind Waker:
Isn't quite fitting. But what I think game developers should take into account is that video games can be much more than just a simulation, they can be an art form. (Games as art is an entirely different suject that I won't cover) What was also discussed in this lecture was the idea of reality and perception, the fascinating and seemingly endless topic that philosophers and scientists have been discussing for centuries. So instead of trying to pathetically sum up the entire subject I shall just give a few personal observations on the matter based on some research. I beleive that - up to a certain extent - reality is based on that which science may prove with logic and reason, and philosophy opens interesting pathways to the way we understand and perceive these "facts". Though, science is a man made concept and what we see, hear and feel are merely just signals in our brain reacting to stimuli in our surroundings and what philosophy provides is a broad interesting contrast to the cold, hard facts we are told, such as if we all experience the world in completely different ways. Notable philosophers include Heraclitus, Plato and Socrates, who all sought to understand the world beyond the physical realm that we know, or don't.