Sunday, 16 October 2011

Well... Shannon, meet Weaver.

Our first lecture introduced the idea of semiotics and the Shannon and Weaver model of communication. The lecture as a whole was quite interesting, but the I found the formula that Shannon and weaver had devised for a general rule of communication - although perhaps slightly simplified - fairly exact. It gave me ideas on how films, games and any other form of on screen narratives are created. The media is the transmitter, the story and/ or gameplay is the message, I receive the information and the way I respond to whatever it is that is being portrayed is the feedback, and so the cycle repeats itself. Anything that disrupts the signal, whether is is poor design choices or a dull story is noise that brings me out of the experience. I know this may seem like a quick and shallow response to the model but it I think it's adequate to quickly summarise how what I learnt relates to what I am studying and not just saying that I didnt care and that it was a complete waste of time. We were also taught about entropy and redndancy, and how changing the levels of what we expect to what we we don't can quite drastically alter the pacing of a story and how the audience reacts to what we see, too much redundancy and the audience becomes bored, too much entropy and we becomed numbed to the constant flow of suprises. It's important to have a mix. Anyway, done now, bed time.

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