Sunday, 16 October 2011
Dark Souls- Too much noise (A less formal blog post)
I recently purchased a game called Dark Souls made by japanese developer From Software, it is the spiritual successor to a famously/infamously difficult game called Demon's Souls. Having played Demon's Souls I knew what sort of epically frustrating quest I was getting myself into, with the developer saying on numerous occasions that this game would be as/ more difficult as its predecessor. I didn't quite realise how difficult this would be. That's the thing though, I really enjoyed Demon's Soul's, the feeling of progression and utter brutality seemed even, as though it's my fault when I'm killed in one hit by some iron colossus. But Dark Souls... I didnt quite anticipate how far they would take this difficulty, some people love this sort of thing... sadists... Nihlists... those types of people, but even for a toughened, veteran gamer this is just brutal. But for some reason I cant stop playing... I suppose what I was going to link this to was the idea that - when implenting this game into the Shannon and Weaver model - you might see that the difficulty in this game has gone to the level where it is just noise, hindering the experience that the developer wanted you to have. But, with that said the developer did make the game, and who am I to question its creator... well I suppose that was somewhat pointless...
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